I finally got a little bit of time today to experiment with Charboost and Corona. It seems that the test app on Github seems to work on the simulator but it seems to show so canned images rather than actual ads. I tried your main.lua above (with changing to my app ID from Chartboost) but unfortunately I am getting something like:
Chartboost: network reachability not supported on this platform — ****In the simulator only ***
Chartboost: shouldRequestInterstitial Default?
nil
Chartboost: shouldRequestInterstitial Default?
Chartboost: didFailToLoadInterstitial Default
Chartboost: didFailToLoadInterstitial Default
On the device, I see something about “app-environment” not being correct (I will get the correct error later)
Not sure if you (@hgbrian) had any issue when your were playing around with the code. Please note that i am trying on IOS device since I do not have an android. Were able to test it without an app on the store? I am also assuming the code will not work on the simulator. On the device (iphone4) the screen is blank (no ads) I also try to use my current app on the store (app bundle) and got for it the two ID I need from Charboost but no luck so far!
Thanks for any pointers from anybody who tried this plugin.
Mo
EDIT1: do I need to deal with the tax/payment issues before testing Charboost? I was just wondering…
EDIT2: I have noticed that you are showing the ad every 4 minutes. Any reason why? That seems to be a long time between shows? I thought it was better to show ads after maybe 2-3 plays. In any event I changed “timed_chartboost_show_ad()” to simply “show_ad()” and no ad so far. I did not use an enterFrame, I simply added show_ad() at the bottom of your code (main.lua) above