Hi guys,
I’ve released an iOS app with Chartboost implemented, but there record very little SDK installs.
By installs I mean the installs of my game with Chartboost SDK implemented,
NOT the advertised apps in my game (these are 0 for now)
For 3 days I’ve had 28 new downloads of my updated app + 113 new updates.
While in the chartboost dashboard I have 12 SDK installs recorded…
So there are 141 real VS 12 recorded SDK installs.
Are you having similiar issue with your apps that are alredy live on the AppStore?
If the SDK install tracking doesn’t sound promising, how can they track advertised app installs
And no - I don’t have that android permission enabled. It’s an iOS app only.
Let me know how it works for you. Thanks!