Chartboost More Apps Close Button

Anyone else noticed that closing the more apps wall will launch iTunes if any app entry in the app wall list happens to be positioned under the close button? This happens regardless of whether I use delegate or what I return from the functions in delegate!

Might have to revert back to directing users to my site or perhaps look at the PlayHaven equivalent…

Despite Chartboost going Open Source I have neither the time nor the inclination to dig into the source code…

No luck with the PlayHaven More Games/More apps wall. Bunch of run-time errors in the Xcode console. The PlayHaven dash appears to limit the number of apps to 10 in the More Games/More apps wall. Given the 10 apps limitation and the poor Corona community experience of trying to integrate PlayHaven (judging by the forum postings) I’ll give this one a miss too.

I’ll have to decide between linking to my site, hard coding the more apps wall (not good in terms of updating iOS apps) or pulling a list off a server and rolling my own… Ho hum. Never mind! :smiley:

I prefer to have full control over the presentation instead of using a 3rd party library, so I’ve opted to just have a webview show the contents of a special page on my website. I’m using Wordpress, and I created one page/app that I can easily update with the apps I want to show.

@ingemar

Doh!  :rolleyes:  

Note to self - why am I not using native.newWebView() instead of system.openURL() ?!

Thanks very much for the pointer (no C/C++ pun intended). I should’ve known better. I used native.newWebView() to load a LeadBolt app wall (back when I was using LeadBolt earlier this year) and its use totally slipped my mind.

I appreciate the heads up. Without doubt you are one of the finest contributors on this forum.

Best,

Martin.

PS Your rank should be Jedi Master!

Ooooh… Jedi Master!  

Glad to be of service I am…

I had a good LOL at that. I could hear Yoda’s voice as I read your post (as you intended no doubt).

Now it’s time to strike down the system.openURL() and see if the native.newWebView() can become more powerful than I can possible imagine! Boom!

B)

I got this in an email from Chartboost support. It wasn´t even about the missing close button (which I had asked about before):

<----chop-chop---->

>I downloaded your game to investigate and noticed a few things that you should be aware of. First, we do not allow incentivization on our network. The way you have you more apps page set up, where you reward people to click an ad will cause you to be removed from our network if this is not changed immediately. I understand that you do no want to force feed interstitials to users but you can not incentivize interstitials. Second, I noticed that when a user is on the more apps page there is no way for the user to return to the main menu, almost forcing the user to click an app. Please make the appropriate changes so that we do not need to remove you from the network. When you have a chance please review our terms and conditions. Let me know if you have any further questions. Thank you.

<----chop-chop---->

So they actually blame me for the missing close button as well as force me to take cross-app referral incentives away. Understandably that is nothing they can or will have control over as they are just a third party service provider (one of many).

This is more as a warning for you who consider using Chartboost and taking the job to integrate it. Please stay away and do not use it until they sort out their customer relationship policy. Any ad service should give its customer full freedom and full control over its own property, something Chartboost is currently not doing. They are trying to take control of my app.

For you who want the statistics:

With app incentives I give the user 50 coins to click on an ad. This is in-game coins that the user can use to unlock levels and buy in-game stuff. There is only a 15% chance that you get a full-page interstitial after a game, so very little force-feeding of commercials (which would lower the user experience value).

I am not going to integrate any commercial tool that reduces my app value. The statistics speak for themselves:

Yesterday: 93 impressions, 9 installs.

One of my cross referrals:

491 impression, 78 clicks, 1 install.

So app incentives work, I just need to run it without Chartboost.

@ renato.bugge

For my part - the close button was there. It was just a case of if the user tapped the close button and if a table/app wall entry appeared underneath the close button (highly likely if the entries had been scrolled) then the tap would take the user to the app on the app store.

When it comes to incentivizing on iOS it’s a no-no with Apple as far as I’m aware. Be it incentivized downlaods, reviews, ad clicks. Someone will no doubt correct me if I’m wrong!

Peformance-wise the eCPM was shocking. After 30K impressions I pulled the service. They didn’t respond to my emails either. Vungle rocks and my eCPM is around $10. I also use RevMob, but most of the revenue from them is CPC and not CPI - I digress.

The Chartboost SDK is now open source. Like most developers I am a fan of open source. In this case I’m not so sure. Mobile is fast changing and their SDK will rot quickly unless the community or Chartboost maintain it. Chartboost don’ t appear to be maintaining it according to GitHib. Time will tell…

Strange… I have eCPM from $29.92 to $176.5 but that is probably due to the reason that players are not force feeded stuff. If you click on a commercial its because you get something back (converted to USD its only worth 0.01$/click ) and are open to read about what you clicked on.

Psycologically its a more sound way of doing it. I get more installs since noone wants to be force-feeded stuff. I am not the only one that will stop playing something if commercials show up all the time.

As for Apples policy, its ok with incetives as long as it is nothing OUTSIDE of the app. E.g. I cant give people real money or products for doing something. Still there are companies there offering free stuff in their ad (which is practically the same) and Tapjoy which is essencially a larger version of Chartboost that is BASED ON in-app incentives. Tapjoy doesnt support Corona though.

And my app went through IOS review, no problem with incentives there… :wink:

No luck with the PlayHaven More Games/More apps wall. Bunch of run-time errors in the Xcode console. The PlayHaven dash appears to limit the number of apps to 10 in the More Games/More apps wall. Given the 10 apps limitation and the poor Corona community experience of trying to integrate PlayHaven (judging by the forum postings) I’ll give this one a miss too.

I’ll have to decide between linking to my site, hard coding the more apps wall (not good in terms of updating iOS apps) or pulling a list off a server and rolling my own… Ho hum. Never mind! :smiley:

I prefer to have full control over the presentation instead of using a 3rd party library, so I’ve opted to just have a webview show the contents of a special page on my website. I’m using Wordpress, and I created one page/app that I can easily update with the apps I want to show.

@ingemar

Doh!  :rolleyes:  

Note to self - why am I not using native.newWebView() instead of system.openURL() ?!

Thanks very much for the pointer (no C/C++ pun intended). I should’ve known better. I used native.newWebView() to load a LeadBolt app wall (back when I was using LeadBolt earlier this year) and its use totally slipped my mind.

I appreciate the heads up. Without doubt you are one of the finest contributors on this forum.

Best,

Martin.

PS Your rank should be Jedi Master!

Ooooh… Jedi Master!  

Glad to be of service I am…

I had a good LOL at that. I could hear Yoda’s voice as I read your post (as you intended no doubt).

Now it’s time to strike down the system.openURL() and see if the native.newWebView() can become more powerful than I can possible imagine! Boom!

B)

I got this in an email from Chartboost support. It wasn´t even about the missing close button (which I had asked about before):

<----chop-chop---->

>I downloaded your game to investigate and noticed a few things that you should be aware of. First, we do not allow incentivization on our network. The way you have you more apps page set up, where you reward people to click an ad will cause you to be removed from our network if this is not changed immediately. I understand that you do no want to force feed interstitials to users but you can not incentivize interstitials. Second, I noticed that when a user is on the more apps page there is no way for the user to return to the main menu, almost forcing the user to click an app. Please make the appropriate changes so that we do not need to remove you from the network. When you have a chance please review our terms and conditions. Let me know if you have any further questions. Thank you.

<----chop-chop---->

So they actually blame me for the missing close button as well as force me to take cross-app referral incentives away. Understandably that is nothing they can or will have control over as they are just a third party service provider (one of many).

This is more as a warning for you who consider using Chartboost and taking the job to integrate it. Please stay away and do not use it until they sort out their customer relationship policy. Any ad service should give its customer full freedom and full control over its own property, something Chartboost is currently not doing. They are trying to take control of my app.

For you who want the statistics:

With app incentives I give the user 50 coins to click on an ad. This is in-game coins that the user can use to unlock levels and buy in-game stuff. There is only a 15% chance that you get a full-page interstitial after a game, so very little force-feeding of commercials (which would lower the user experience value).

I am not going to integrate any commercial tool that reduces my app value. The statistics speak for themselves:

Yesterday: 93 impressions, 9 installs.

One of my cross referrals:

491 impression, 78 clicks, 1 install.

So app incentives work, I just need to run it without Chartboost.

@ renato.bugge

For my part - the close button was there. It was just a case of if the user tapped the close button and if a table/app wall entry appeared underneath the close button (highly likely if the entries had been scrolled) then the tap would take the user to the app on the app store.

When it comes to incentivizing on iOS it’s a no-no with Apple as far as I’m aware. Be it incentivized downlaods, reviews, ad clicks. Someone will no doubt correct me if I’m wrong!

Peformance-wise the eCPM was shocking. After 30K impressions I pulled the service. They didn’t respond to my emails either. Vungle rocks and my eCPM is around $10. I also use RevMob, but most of the revenue from them is CPC and not CPI - I digress.

The Chartboost SDK is now open source. Like most developers I am a fan of open source. In this case I’m not so sure. Mobile is fast changing and their SDK will rot quickly unless the community or Chartboost maintain it. Chartboost don’ t appear to be maintaining it according to GitHib. Time will tell…

Strange… I have eCPM from $29.92 to $176.5 but that is probably due to the reason that players are not force feeded stuff. If you click on a commercial its because you get something back (converted to USD its only worth 0.01$/click ) and are open to read about what you clicked on.

Psycologically its a more sound way of doing it. I get more installs since noone wants to be force-feeded stuff. I am not the only one that will stop playing something if commercials show up all the time.

As for Apples policy, its ok with incetives as long as it is nothing OUTSIDE of the app. E.g. I cant give people real money or products for doing something. Still there are companies there offering free stuff in their ad (which is practically the same) and Tapjoy which is essencially a larger version of Chartboost that is BASED ON in-app incentives. Tapjoy doesnt support Corona though.

And my app went through IOS review, no problem with incentives there… :wink: