Hey,
I have this function to randomly drop Gems in to the game (modified from the ManyCrates example):
[lua]function newGem()
rand = math.random( 100 )
if (rand < 60) then
gem1 = display.newImage(“Gem1.png”);
gem1.x = 60 + math.random( 160 )
gem1.y = -100
physics.addBody( gem1, { density=0.9, friction=0.3, bounce=0.3} )
elseif (rand < 80) then
gem2 = display.newImage(“Gem2.png”);
gem2.x = 60 + math.random( 160 )
gem2.y = -100
physics.addBody( gem2, { density=1.4, friction=0.3, bounce=0.2} )
else
gem3 = display.newImage(“Gem3.png”);
gem3.x = 60 + math.random( 160 )
gem3.y = -100
physics.addBody( gem3, { density=0.3, friction=0.2, bounce=0.5} )
end
end[/lua]
at the bottom of the screen I have a Boy that has to catch the gems. How do I check for collision betwen these objects? [import]uid: 12521 topic_id: 4586 reply_id: 304586[/import]