ChocoRun and Don't Die

I noticed a new game on Limes website that is pretty similar to my soon to be released game: Don’t Die

Don’t Die
http://www.facebook.com/pages/Dont-Die/212102442146352?sk=wall

ChocoRun
http://www.facebook.com/apps/application.php?id=223758790972082

I am curious about a few things, and will go ahead and say a few things about my game as well.

The first thing i noticed is that the map sizes are both pretty similar in size, and i was wondering how the tiles were done in ChocoRun. This is a example of how i did my tiles for Don’t Die

http://img.photobucket.com/albums/v243/adamdenterkin/tileexample.png

I used base 32x32 tiles for tiled, and built large tiles to fit inside tiled.

a example of this would be
world 2:
640x192 - main map tile
640x192 - main map tile 2
32x32 spritesheet for random objects
96x32 spritesheet for wide objects

—tiles that use parallaxFactorX—
580 x 320 background tile
480x64 background tile2
480x96 background tile3

and so on. The reason i did this was to move as few objects as possible when playing the game, which helped performance by alot. I ended up building most of my worlds in Photoshop and adding them to tiled afterwords.

That really is the main thing i was wondering, other then if it was as much fun trying to get the movement/collision code working just right as it was for me.

http://www.justaddli.me/tutorial.php?t=0&id=15

that was nice, to use that as a base, but i ended up changing a good portion of the code by the time i was done, due to different issues. I may try to explain some when i have time later for anyone trying to learn.

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I guess i have time to go into a few more things. I will say thanks to Lime and no thanks to Apple i have actually had time to almost be finished adding a entire new world to my game (12 new levels up from 37 in V1.0) before version 1 is even up on the app store. Lime has issues but at this point i will back it up and say it was well worth the money i spent.

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Hi Adam,

Currently both your game and ChocoRun are racing to be the first Lime powered apps in the App Store, it’s like the space race only much more exciting :slight_smile:

ChocoRun is actually using a sneak-peak release of version 3.4 of Lime to test a new culling function which gives some speed boosts. I was hoping to have it out by the end of last week but some family stuff came up and put an end to that plan. I hope to have it out very soon though.

As far as I’m aware ChocoRun uses Tiles in the “regular” sense so hopefully that goes someway in explaining the potential speed boost between 3.3 and 3.4.

I am glad to hear that not only did you get another 12 new levels in the game that you are still happy with Lime despite its issues.

Graham [import]uid: 5833 topic_id: 10892 reply_id: 39601[/import]

@Adam, both the games though similar remind me of Prince Of Persia with those spinning blades.

Congratulations to both the developers and more so to Graham, I was impressed with the speed and smoothness of the character movement. It is indeed an amazing framework that Lime has turned out to be.

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 10892 reply_id: 39627[/import]

If the speed boost is that good between 3.3 and 3.4 i look forward to it. It sounds like it might be out in time for my first big patch.

Although after dealing with Apple after being rejected due to saying “available for IOS and android” i am just about to the point of uploading my new version before 1.0 goes live.

As far as speed goes Don’t Die plays wonderful even with 3.3 on everything but the old 3g phones, so i actually disabled them altogether. It was playable, but i want flawless which it is on IPhone 3gs and up. Maybe the new lime update will get speed up for older phones now.
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@ jayantv - Thank you for the very kind words! I’m so happy to see not just 1 but two awesome looking games both set to be coming out close to each other.

@ adam - In theory 3.4 is coming out tonight, UK time. I am just going through sorting out everything for release. Hopefully it will help get some more speed to Don’t Die. That is really crazy about the Apple rejection reason. [import]uid: 5833 topic_id: 10892 reply_id: 39650[/import]

Yeah like i said though it plays perfect on 3gs, with no slowdown whatsoever, so it is pretty solid now. It would just be nice to have that sort of speed on a older 3g. All of my early videos were made on a 3g actually

as seen here
http://www.facebook.com/video/video.php?v=217092918308481&oid=212102442146352&comments

there were just some small spikes every so often, and you can tell it just does not play as well as it should.

This is a video i just posted for your feature section.
http://www.youtube.com/watch?v=r8WSyts5x_0
I need to buy a HDMI output cable, but RCA output works decent for now.

edit:
Don’t Die was just approved for the app store. I will post a link in the next few hours it looks like. [import]uid: 39391 topic_id: 10892 reply_id: 39656[/import]

http://itunes.apple.com/us/app/dont-die/id440013635?mt=8&ls=1

Don’t Die is live!!! [import]uid: 39391 topic_id: 10892 reply_id: 39663[/import]

We have a winner!

Congratulations on the release, you now can bask in the glory of having the first Lime powered game in the App Store!

I have also just released the new version of Lime, we can celebrate together :slight_smile: [import]uid: 5833 topic_id: 10892 reply_id: 39664[/import]

Adam, congratulations on having the first Lime powered game on the App Store and huge congratulations to Graham for hanging in there and bringing Lime to this level.

Adam, also thanks for the ideas you have freely shared here. In recognition for your hard work and willingness to share, I bought a copy of Don’t Die and I’m sure will enjoy it greatly with my kids. Keep up the great work! [import]uid: 11904 topic_id: 10892 reply_id: 40373[/import]

Thanks! But all of the congrats have to go to Adam. When an awesome table is made you thank the carpenter not the guy that made the hammer :slight_smile: [import]uid: 5833 topic_id: 10892 reply_id: 40429[/import]

Don’t Die was just featured in “New & Noteworthy” under Adventure(US App Store)

a good review
http://theappshack54.blogspot.com/

I noticed ChocoRun came out today as well.
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Dear Adam,

I was wondering during your game development with Lime, did you come across any of these issues?

https://developer.anscamobile.com/forum/2011/06/30/lines-between-tiles-when-building

I am having this issue and cannot seem to resolve the issue despite doing everything I can think.

Were all your levels just one large *.PNG file with the layout or did you tile them in 32x32 grid objects in tile itself?

Looking at the screenshot you have provided it looks like all your levels were tiled but all in one large .PNG file that was added as a tilesheet in tiles and then added as one on the layout if I’m making sense, is this correct?

Thanks and Regards
Danny Roerring

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You are correct. I built almost everything in Photoshop then created many sizes of tiles.I used large tiles for the levels and small tiles for items, and misc objects.

Some of this was also due to performance issues that have been somewhat fixed now. [import]uid: 39391 topic_id: 10892 reply_id: 44249[/import]

http://itunes.apple.com/us/app/awesome-super-boy/id454974259?mt=8

So i was poking around and noticed Chocorun just got ripped off, and badly.

I guess its a sign that you are doing well but it also might look bad for you. [import]uid: 39391 topic_id: 10892 reply_id: 50037[/import]

Wow, that is really ripped off. But yea I guess imitation is the sincerest form of flattery. Either that or you sue them for misrepresentation. [import]uid: 5833 topic_id: 10892 reply_id: 50039[/import]

Yeah, and I also like the first and only comment that I could see

>>>>>>>>>
Customer Reviews
Seriously!

by rb888

I just bought this and I was really excited to play it and it crashes! Right away! FIX IT PLEASE!
>>>>>>>>>>

It CRASHED!! :wink:

the guy who ripped it did a real bad job… The original Rocks!!

Plus if you have a look, the other apps by this guy are *Rip-offs* from Angry Birds, Ninja Jump, Knife Thrower, etc.
cheers,

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It’s a shame that people do this just to make some money and to do it so badly is just really bad. [import]uid: 5833 topic_id: 10892 reply_id: 50172[/import]

Looks like that game is pulled out from the store.
I just wanted to take a look how bad rip it is and got error saying that it cannot be found. [import]uid: 10416 topic_id: 10892 reply_id: 50194[/import]

@Harm

I was curious too so I checked Google. They cache websites so we can actually still see what it looked like from the cache:

http://webcache.googleusercontent.com/search?q=cache:l33vou2faIYJ:itunes.apple.com/us/app/awesome-super-boy/id454974259%3Fmt%3D8+super+awesome+boy+iphone&cd=1&hl=en&ct=clnk&gl=ca&source=www.google.ca

A definite rip off right down to the graphics. [import]uid: 31262 topic_id: 10892 reply_id: 50230[/import]