Christmas time is here!
This is a Stack Buster type game with Christmas theme.
Right now we have Android version but iOS will be out soon.
Have a go and feel free to give comments and feedback what could be changed / updated.
Christmas time is here!
This is a Stack Buster type game with Christmas theme.
Right now we have Android version but iOS will be out soon.
Have a go and feel free to give comments and feedback what could be changed / updated.
Congrats! Getting a game out the door is a big time success.
Couple of things to note. I was playing on a Nexus 9 (a 9" tablet) and the touch targets seemed a bit small. It didn’t take advantage of the screen real estate very well, It was playing mostly at the bottom of the tablet and not much going on at the top. Perhaps slightly bigger starts, Santa hats and trees would balance out the screen a bit.
I had “adb logcat” running and there were a few errors that showed up. Also there was a serious number of warnings about @2x assets being missing. You may have it in your config.lua to try and use @2x and @4x assets and didn’t include them in your game. You might want to look into that.
Beyond that this is the kind of game I can enjoy. It looks nice!
Rob
Hi,
Thanks for the feedback.
I’ll have a look at errors as I dodn’t see any on simulator. I will check the @2x art as well.
As for the size of objects, I need to think as game has a progress feature and more and more objects show on the screen as you level up. Maybe they should be bigger at the start and then get smaller when there’s more items…
Thanks again.
You won’t see them on the simulator. You have to install the app to a device and look at the device’s console log to see them. They are coming from things that only work on a real device.
Please review: https://docs.coronalabs.com/guide/basics/debugging/index.html
If you need help getting setup and learning to read the device’s console.log
Rob
Congrats! Getting a game out the door is a big time success.
Couple of things to note. I was playing on a Nexus 9 (a 9" tablet) and the touch targets seemed a bit small. It didn’t take advantage of the screen real estate very well, It was playing mostly at the bottom of the tablet and not much going on at the top. Perhaps slightly bigger starts, Santa hats and trees would balance out the screen a bit.
I had “adb logcat” running and there were a few errors that showed up. Also there was a serious number of warnings about @2x assets being missing. You may have it in your config.lua to try and use @2x and @4x assets and didn’t include them in your game. You might want to look into that.
Beyond that this is the kind of game I can enjoy. It looks nice!
Rob
Hi,
Thanks for the feedback.
I’ll have a look at errors as I dodn’t see any on simulator. I will check the @2x art as well.
As for the size of objects, I need to think as game has a progress feature and more and more objects show on the screen as you level up. Maybe they should be bigger at the start and then get smaller when there’s more items…
Thanks again.
You won’t see them on the simulator. You have to install the app to a device and look at the device’s console log to see them. They are coming from things that only work on a real device.
Please review: https://docs.coronalabs.com/guide/basics/debugging/index.html
If you need help getting setup and learning to read the device’s console.log
Rob