Circle not rotating after collision

After a collision, my circlular object is not rotating like it usually does on my other scripts and I can’t figure out why:

local physics = require("physics") physics.start() physics.setGravity(0, 20) physics.setDrawMode("debug") local player = display.newCircle(display.contentCenterX, 0, 30) physics.addBody( player, "dynamic", {radius = 30, density = 10.0, fritction = 1.5, bounce = 0.4} ) local line = display.newRect(display.contentCenterX + 60, 300, 400, 20) physics.addBody(line, "static", {density = 3.0, fritction = 0.6, bounce = 0.4} ) line.rotation = 10 local line2 = display.newRect(display.contentCenterX + 500, 600, 400, 20) physics.addBody(line2, "static", {density = 3.0, fritction = 0.6, bounce = 0.4} ) line2.rotation = -10

On other threads I saw that this happened when omitting the “friction” value but this is not the case here. 

What’s going on?

You have friction spelt incorrectly in every place of your above example, which is the same as omitting it :wink:

Yeah, I know. I just wanted to see if you were paying attention…

You have friction spelt incorrectly in every place of your above example, which is the same as omitting it :wink:

Yeah, I know. I just wanted to see if you were paying attention…