Good day,
I’m really confused with the physics engine and I would really care for your help. I’m trying to develop a prototype game where a moving sprite (the player), once it reaches a defined distance from a certain static object, starts to rotates around that very object.
Initially, I had success by using a “pivot” joint between the “player” and the static physics object, but that solution is undesirable.
I would like to achieve the same circular motion by manually applying forces to the player. The only known attributes are the player’s and static object’s coordinates and the player’s current liner velocity.
Any help welcome 
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