Clamping/Clamping Bounds

This is kinda off topic, but I’m trying to use Graham’s Camera module which I believe he took from Lime.

In my game, I’m dragging the player around and the player eventually lags behind the touch event. I came to an Epiphany tonight its actually working as designed. At some point the player has to stop moving towards the edge and the background has to move underneath so the player has to eventually get out of sync with the finger.

So how can I minimize this? In other words, I would like for the player to follow the finger further into the level before scrolling starts.

I don’t quite understands what Clamping and Clamping Bounds do. Are these the controls that say when the background starts scrolling?

Can someone explain clamping and clamping bounds to me?

Thanks
Rob [import]uid: 19626 topic_id: 22595 reply_id: 322595[/import]