I’m using director, level helper, and particle candy.
Everything was working until I added particle candy. Now it crashes when I change scenes. I have traced it back to the following command in the deleteEmitter function.
V.Emitters[name]:removeSelf()
It appears that the code hangs on this command and since the emitter isn’t erased it crashes director.
I have the following in my cleanup function:
Particles.ClearParticles()
Particles.CleanUp()
FXLibrary.CleanUp()
I haven’t stored any emitter handles.
Anyone have ANY ideas? I’ve been troubleshooting this one all day.
Thanks!
[import]uid: 16901 topic_id: 21075 reply_id: 321075[/import]