When I’m using the simulator, if I drag the mouse off the bounds of the simulator screen, it is still considered a “moved” phase touch event, and then when I eventually release the mouse, the (x,y) of the “ended” event are way off screen.
I’m assuming that this would be impossible with a real device, since if you’re using an iphone or something wouldn’t the “ended” phase of the touch event would fire as soon your finger was dragged off the bounds of the screen?
This is problematic for testing my game. I can code around it (i.e. try to translate the event(x,y) into an appropriate x,y on the screen), but it seems a little silly to add custom code that is only relevant to the simulator.
Anyone have any know a good way to deal with this issue?
[import]uid: 115687 topic_id: 20449 reply_id: 320449[/import]
