There is currently no roadmap, and I’m not aware of the ability to provide a multi-user-pack through iTunes.
Performance:
What hardware are you using? The only performance “lag” I’ve seen has been on Android/windows. Do you have a test case you could send me? I have seen where sometimes the touch events seem to hang, but it has only been where objects have been created by sending a touch event to the Runtime ad creating an object. At this point we don’t have anything to focus future events on, so they can appear to be lost sometimes. Pre existing objects that return true on touch events should be OK, unless there is something else going on.
Features requests:
*Performance:
I will continue to try and improve, but I do expect some quirks due being an add-on to the simulator
*Default port:
Which port, the simulator side? Is so then you can just change it in the cmote.lua script.
*Background images for touch:
Currently no plans for this
*Green/red dot:
This indicates the connection status. Green = connected to the simulator, Red means not. This is also the button to take you back to the settings screen
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