code correct, app not acting accordingly

I am starting to build a big (75+ page) app with 12 sounds, and 17 clicks per page using photoshop, kwik, and corona. I built my core 3 pages and got it working alright. I then got a chance to record my correct audio and put that in, and once I did my buttons did not function as they are suppose to according to what I did in Kwik, and what is written in the code. I have the button show the letters, the sound plays, the animation plays, a block on the buttons pops up, and then the letter hide themselves once everything is done. Most of my buttons are still functioning correctly except a handful. Here is a portion of my code of a buttons than does work and a button that does not work. So the issue is where the hide is concerned. I am also wondering if since the lua code and in kwik the buttons are correct if it is a corona compiling issue. Or there are just too many sounds and buttons?

Please help!

function but_a(self) (DOES NOT WORK)
composer.trans.newTransition_276 = transition.to( layer.a_, {alpha=layer.a_.oldAlpha, time=0, delay=0})
composer.trans.newTransition_276 = transition.to( layer.two_B, {alpha=layer.two_B.oldAlpha, time=0, delay=0})
composer.trans.newTransition_277 = transition.to( layer.block1, {alpha=layer.block1.oldAlpha, time=0, delay=0})
composer.trans.newTransition_277 = transition.to( layer.block1, {alpha=0, time=0, delay=1200})
wBounce_a()
composer.trans.newTransition_277 = transition.to( layer.a_, {alpha=0, time=0, delay=1000})
audio.setVolume(1, {channel=3} )
audio.play( allAudios.ma_au, {channel=3, loops = 0 } )
end 

function but_oo(self) (THIS ONE WORKS)
composer.trans.newTransition_280 = transition.to( layer.three_A, {alpha=layer.three_A.oldAlpha, time=0, delay=0})
composer.trans.newTransition_280 = transition.to( layer.oo, {alpha=layer.oo.oldAlpha, time=0, delay=0})
composer.trans.newTransition_280 = transition.to( layer.oo, {alpha=0, time=0, delay=1000})
composer.trans.newTransition_281 = transition.to( layer.block1, {alpha=layer.block1.oldAlpha, time=0, delay=0})
composer.trans.newTransition_281 = transition.to( layer.block1, {alpha=0, time=0, delay=1200})
composer.trans.newTransition_281 = transition.to( layer.oo2, {alpha=layer.oo2.oldAlpha, time=0, delay=150})
composer.trans.newTransition_281 = transition.to( layer.oo3, {alpha=layer.oo3.oldAlpha, time=0, delay=300})
composer.trans.newTransition_282 = transition.to( layer.oo4, {alpha=layer.oo4.oldAlpha, time=0, delay=450})
composer.trans.newTransition_282 = transition.to( layer.oo4, {alpha=0, time=0, delay=600})
composer.trans.newTransition_282 = transition.to( layer.oo3, {alpha=0, time=0, delay=750})
composer.trans.newTransition_283 = transition.to( layer.oo2, {alpha=0, time=0, delay=900})
wBounce_oo()
audio.setVolume(1, {channel=11} )
audio.play( allAudios.moot_au, {channel=11, loops = 0 } )
end

Just a follow up for clarification: 

The buttons work correctly if I take off an animation or a sound, but if both animation and sound are on they do not work correct.

They also all worked correct with audio and sound, when I had only 1 test sound for the whole page, but now with 12 sounds screwed it up. 

Just a follow up for clarification: 

The buttons work correctly if I take off an animation or a sound, but if both animation and sound are on they do not work correct.

They also all worked correct with audio and sound, when I had only 1 test sound for the whole page, but now with 12 sounds screwed it up.