As a first step toward gaming fame and fortune I decided to have a go at writing a tile mapper. I know I’m probably re-inventing the wheel here but it was something I planned to use and I thought it would be a good way of learning Lua and Corona and its coordinate system.
As it turned out I got a little bit more involved in it than I intended and before I proceed any further I thought it might be a good time to get some feedback on what I’ve written so far. I don’t think I’m fully grasping the concepts of Lua programming so I’d be grateful for advice on ways to improve that, whilst also keeping portability in mind.
The tile mapper itself isn’t particlarly robust, flexible or re-usable currently and there are bugs and issues, scaling in particular is rather broken. I need to decide if it’s worth investing more time in making it more robust ( does Corona really need another tile mapper :), or put more focus into other aspects of game creation.
All comments welcome.