Hi Carlos,
I’m having to rethink how I approach the book. I haven’t completely given up on it, but yesterday it got a lot harder. Getting the legal issues straight is tricky.
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I think I’ll have to make my own examples if I continue work on this book. Even if it is permissible to use open source code, it makes some members of the community angry. The main example I was looking at was the Comic Book. I could just skip that or maybe make my own system. People don’t just want a rehash of what’s online already, so this can actually make the book stronger.
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Most of my iOS games were made with GameSalad, but I can’t just reverse engineer GameSalad. That’s against their license. So… I have to write the book, and port my games, in more general gaming terms. I can’t just create a cheat sheet of GameSalad behaviors in Lua code.
So basically, I can’t really cite the examples here and I have to be careful how I use my previous examples. It’s not impossible, but it certainly increases the difficulty. Heh, and I’m already struggling with the code.
I’m working on two main projects at once…
The Textbook / Learning About Corona and Lua
http://photics.com/learning-about-corona-and-lua
BOT
http://photics.com/bot-game-design-and-progress-reports
These are both extremely ambitious projects. When I get frustrated with one project, I jump to the other. Today, I’m working on BOT.
For tomorrow, I’m going to post a Corona tutorial at my website. That will help me gauge the difficulty of the project. If I can at least write one helpful article about Corona, then I can build on that. [import]uid: 13264 topic_id: 7223 reply_id: 25689[/import]