I am researching Corona for building an iPhone app similar to Moron Test. This means that I should implement over 30 stages with each one having its own game logic and its own interactive objects (>5 in each stage).
How would someone organise such a project in Corona? I am aware of Groups and Libraries, but I can’t see how I could isolate each stage’s code from the others’ as I would do with Cocos2d (with Scenes and Layers) or with Unity3D (with Levels). Is Corona capable for games with such a complexity? I can’t imagine 30 stages with 5000 lines of code within a single main.lua file.
Am I missing something? Are there any examples for stage management in Corona? Any showcase apps?
Thanks! [import]uid: 7356 topic_id: 1638 reply_id: 301638[/import]

