Codesign Verification Failure for App Over 20MB

* My app gets the following error whenever I create a build greater than 20MB (Please note that the final app will be approximately 80 MB and that is not optional):

warning: Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate. (-19011)
Executable=/Volumes/Voyager Kids/VoyagerKids3.app/VoyagerKids3
codesign_wrapper-0.7.10: using Apple CA for profile evaluation
/Volumes/Voyager Kids/VoyagerKids3.app: a sealed resource is missing or invalid
In architecture: armv6
codesign_wrapper-0.7.10: failed to execute codesign(1)

  • (null)

* In addition the Corona Console outputs (not sure what this is or if it matters):

/Volumes/Voyager Kids/VoyagerKids3.app: replacing invalid existing signature
/Volumes/Voyager Kids/VoyagerKids3.app: signed bundle with Mach-O universal (armv6 armv7) [com.edissey.voyagerkidsv0]

I have already done the following:

  1. Searched extensively on Google for solutions and tried everything I could find
  2. Searched and tried everything listed on the Apple Developer site.
  3. Searched the Corona forums and documentation extensively
  4. Re-generated certificates and provisioning profiles ad nauseam. Cleaned out my keychain ad nauseam.
  5. Checked and verified the certificate settings ad nauseam.
  6. Using an Ad Hoc distribution provisioning profile
  7. Built and rebuilt the app ad-nauseam in various configurations to determine the 20MB ceiling.
  8. Re-installed xcode and Corona
  9. Rebooted

* I don’t see why I would get a signature verification error when all I am doing is building the same app (App ID) but with more features.

I am using:
Mac OSX Lion
xcode 4.3.2
Corona 704b

Thank you. [import]uid: 104904 topic_id: 27187 reply_id: 327187[/import]

UPDATE: The solution was completely unexpected and completely unrelated to the error message.

I was building on one machine and developing on another. To simplify the build process I was accessing the source folder (and app destination folder) on the development machine over the network from the build machine. As a last bid measure I moved all the code to the build machine and built again, also on the build machine - no errors. The app loaded and runs on my iPad 3 and iPhone 4S both running iOS 5.1.1. It appears that the source code and assets need to be on the build machine and the app needs to be built there as well.

NOTE: I suspect may be related to network errors on my network. The 20MB size ceiling is still a riddle. It would be good to hear from others who may have encountered similar issues to confirm that this is the case. [import]uid: 104904 topic_id: 27187 reply_id: 110387[/import]