I wasn’t sure where to post this, but this is definitely a newb question! Ok, I have a marbleFactory.lua class that i want to use to spawn marbles.lua marbles. Only problem is, they all spawn at the same time. I couldn’t think of the logic to make them spawn at separate and/or random times. I definitely would love to implement spawning patterns, but first I need to overcome this hurdle.
The default marble that is created, always has a Y position of -200, and the x position is random within the contents of display.contentWidth. So I spawned 20 marbles with that terrible for loop you see below, and they all spawn at the same time, same Y position. I wouldn’t mind if they were the same Y position, but I need help devising logic to spawn them at different times.
The only thing I could devise was to handle the spawning in my mainGame because of the game loop and get rid of this marbleFactory.lua altogether.
local marbleHandler = require "modules.marbles" local M = {} function M.new(options) local options = options or {} local difficulty = options.difficulty or 1 local spawnRate = options.spawnRate or 1000 local spawnAmount = options.spawnAmount or 20 + (difficulty\*2) local marbles = {} local group = display.newGroup() for i=1, spawnAmount do timer.performWithDelay( spawnRate, function() marbles[i] = marbleHandler.new(); group:insert(marbles[i]); end, 1) end return group end return M