Collide Event Normal/Angle

Is there a way to get the collision normal from a collide event? [import]uid: 92842 topic_id: 15933 reply_id: 315933[/import]

You can get the x and y co-ords of both items in the collision which is enough to work out the collision normal, if you’re just using simple radial collisions. [import]uid: 89028 topic_id: 15933 reply_id: 58975[/import]

Box2D supports this out of the box (no pun intended). Is there a reason it’s left out of the collision event? [import]uid: 92842 topic_id: 15933 reply_id: 58991[/import]