I’m using the catapult example and it flings a tire. I have the tires radius set to the size of my tire image, it collides with my objects fine, but it doesn’t roll on the ground, it is up off of it.
I can’t figure out why it does this. I have the physics.setDrawMode set to hybrid and everything is outlined just fine.
Here is an example of it.
http://dl.dropbox.com/u/41194248/test.zip
I would post some code here, but I don’t know what part to post.
Thanks for looking
Dan [import]uid: 78446 topic_id: 19148 reply_id: 319148[/import]