Ok so I am wondering.
Say you have a ball. This ball has 2 objects it can collide with, for example a spring and a static platform.
How do you check for collisions and execute different actions depending on which object the ball collided with? I believe I asked this before and in theory it is simple to do, however I still see no clear indication about comparing multiple physical bodies and executing actions custom to each one.
Like when the ball hits the spring it should bounce off it, when it hits the platform it should bounce a little then rest.
Having one defined collision type just isn’t going to work for the idea i have. [import]uid: 6981 topic_id: 4085 reply_id: 304085[/import]