Collision Contact Point

I am not sure if I have missed anything in the Docs.
I tried searching the forum and the site but it seems there is no mention on how to exactly get the point of contact once a collision occurs.
I know that Box2D exposes this, but why doesn’t corona?

We need this to generate particles whennever there is a collision [object hist wall for example], so we need to know where the hit actually occurs.

Thanks. [import]uid: 53864 topic_id: 22210 reply_id: 322210[/import]

There is no way to detect the exact collision point atm.

What you can do is use some vector math to find out the collisionPoint of 2 circles.
If you need any more help, let me know it :wink: [import]uid: 13097 topic_id: 22210 reply_id: 88444[/import]

I do have more complex objects, especially when using physics and colliding with walls.
This is why I posted in this forum as it would be nice to have this [instead of ugly workarounds]. Corona would have to just expose more variables onCollision. [import]uid: 53864 topic_id: 22210 reply_id: 88833[/import]