I am not sure if I have missed anything in the Docs.
I tried searching the forum and the site but it seems there is no mention on how to exactly get the point of contact once a collision occurs.
I know that Box2D exposes this, but why doesn’t corona?
We need this to generate particles whennever there is a collision [object hist wall for example], so we need to know where the hit actually occurs.
Thanks. [import]uid: 53864 topic_id: 22210 reply_id: 322210[/import]