Collision detection doesn't work on drag me objects

Collision detection doesn’t work on drag me objects. I am using a drag me function on two static objects. When these objects touch each other(while using drag me function) I want them to vanish. Tired using collision detection and removeSelf() for this, but to no avail. Please can some help me this is crucial for my game. Any way around. [import]uid: 44499 topic_id: 10329 reply_id: 310329[/import]

When you say “drag me” is this something taken from a Corona example project?

If so, are the objects actually static when being dragged? I recall using a project some time back that changed the properties of physics bodies during dragging to deliberately prevent them from colliding.

Peach [import]uid: 52491 topic_id: 10329 reply_id: 37756[/import]