Collision detection, how to deactivate it, then reactivate after certain condition?

i have a case, where my player step on a platform (white rect below)
http://img62.imageshack.us/img62/209/screenshot20110321atam1.png

What i need to do, is to move down when collide with spike (triangles in blue above)
Everything work perfectly except when the player collide with the spike, it doesn’t move down but stuck in between platform and spike, which is very ugly.

how can i resolve this? is there any disable collision detection, then turn enable back after player move to below platform?
Thanks for the guide [import]uid: 10373 topic_id: 8037 reply_id: 308037[/import]

dear support, is it any solution on this?
can corona do it? coz it’s kinda urgent. hope there is a solution for this or else it will be show stopper~

Thanks [import]uid: 10373 topic_id: 8037 reply_id: 28750[/import]

This isn’t a show stopper bud. There are several ways to achieve the actions you want. If no one gas helped you by the time i get home today i will post some ideas for you :slight_smile: [import]uid: 6981 topic_id: 8037 reply_id: 28756[/import]

hi infuseddreams, do you have some idea on this?
i read somewhere collision filter might help. but i wonder is there a way to set properties/method call to manage on collision filter

i might be wrong but thanks for the helping hand [import]uid: 10373 topic_id: 8037 reply_id: 29919[/import]