I have done some testing with creating sprites and adding them to a physics system. It works, but I’m wondering how to handle the situation where the sprite animation involves character movement.
Imagine for example, a jumping turtle (like in super mario bros). If the sprite animation frames include the jumping part of the animation, the physics system will detect a collision even if you jump over the turtle while it’s in its non-jumping state, because according the physics system the turtle’s bounding rectangle is very large due to the frames where it is jumping.
Does anyone have any advice for dealing with this type of situation? [import]uid: 52127 topic_id: 10518 reply_id: 310518[/import]