I’m having a problem figuring out how to make a collision detection with polygon images because when the image is loaded using display.newImage(…) it’s constrained within a rectangle/square bounding box, as seen here (in the example I added the stroke for visual purposes only):
Is there a way to load an image and have it not be constrained by any bounding boxes?
Look into PhysicsEditor by Andreas Loew. You can use that program to trace the polygon (with the press of a button it will automatically create it) and you can also set parameters of the physics shape. Then you export it to a .lua file and require it in your file. [import]uid: 40033 topic_id: 9824 reply_id: 35792[/import]