collision detectsion

Hi,
What’s the simplest do this?

I have about 10 circles(newCircle) and 10 rects(newRect) Do I have to use the whole Physics to detect a circle collide to a rect ?
Is there a simpler way to do this?

Thanks for help. [import]uid: 32102 topic_id: 6046 reply_id: 306046[/import]

If you don’t want to use physics, just compare the x and y coordinates of the objects and if they overlap, do your action. [import]uid: 6587 topic_id: 6046 reply_id: 20759[/import]