Has anyone noticed that some collision events doesn’t occur with the new Storyboard? It worked with the director class, but now it is happening to random objects at random time, after gotoScene is called. It works again if I call gotoScene on the same scene a second time. I’ve tried to use build from 689 to 701. [import]uid: 88922 topic_id: 18573 reply_id: 318573[/import]
Because storyboard is so new and only available in daily builds there may be some hiccups; it would be very useful if you could file a bug report and include the code to replicate the issue.
http://developer.anscamobile.com/content/bug-submission
Peach
[import]uid: 52491 topic_id: 18573 reply_id: 71347[/import]
Yes, I will try to do that. The weird thing is that it only happens on devices, not on the simulator. [import]uid: 88922 topic_id: 18573 reply_id: 71402[/import]
@peach: I can’t reproduce the issue right now, but I turned on hybrid mode and saw that some objects didn’t get physic bodies (green transparent color) after the scene was entered. It is happening to random objects, and when I reload the same scene, they get physic bodies again. Also after some scenes the hole app crashes.
I hope that I will find/get a solution soon:-) [import]uid: 88922 topic_id: 18573 reply_id: 71437[/import]
I will pass this info on although if you do end up having some code that we could use to reproduce it, please submit it.
Thanks,
Peach
[import]uid: 52491 topic_id: 18573 reply_id: 71494[/import]
Thank you for your fast responses peach:-) I think I found a way that solves the problem. Now when exitScene is called, I manually run removeSelf on all displayObjects, including the physic objects, and on the next scene all physic bodies appears as they should. [import]uid: 88922 topic_id: 18573 reply_id: 71547[/import]