I want to insert a picture into the SlidingMenu, but an error occurs:
ERROR: Cannot translate an object before collision is resolved.
How I can remove collision?
I just want to move the picture to the SlidingMenu and from the SlidingMenu to another place
In the function “collision_heroes” I did comments, what I use but it doesn’t work
local function collision_heroes (self, event)
local phase = event.phase;
local _id = event.target.id
local id = event.other.id
if (phase == "began") then
print( event.other.id );
print( id );
if ( _id == "hero" and id == "drop") then
print("good")
--event.target:removeSelf()
--event.target.collision = nill
--physics.pause()
--physics.removeBody(event.target)
--Runtime:removeEventListener("collision", event.target)
--event.target:removeEventListener("collision", collision_heroes)
event.target.x = 50
event.target.y = 50
scrollView:insert( event.target )
--physics.start()
else
print("bad")
end
end
return true
end
local function showSlidingMenu( event )
if ( "ended" == event.phase ) then
scrollView = widget.newScrollView
{
width = 460,
height = 100,
scrollWidth = 1200,
scrollHeight = 100,
verticalScrollDisabled = true
}
scrollView.x = display.contentCenterX
scrollView.y = display.contentCenterY
local scrollViewBackground = display.newRect( 600, 50, 1200, 100 )
scrollViewBackground:setFillColor( 0, 0, 0.2 )
scrollView:insert( scrollViewBackground )
end
return true
end
for i,t in pairs(decoded) do
t.name = display.newImage(sceneGroup, "img/local/heroes/"..t.name.."/"..t.name..".png", _W/math.random(1,8), _H/math.random(1,8));
--scrollView:insert( t.name )
t.name:scale( champ_view+minScale, champ_view+maxScale );
t.name.id = t.id;
t.name.collision = collision_heroes;
t.name:addEventListener( "collision" );
t.name:addEventListener( "touch", drag_champ );
end