I am programming a game with multiple targets, which some are next to or behind the others. When they are hit by an object, I count the hits. When the target exceeds its allowed .hitable range then removeSelf is called. I display the hits in the console, and targets behind a target which is hit is showing as hit. I even passed everything through a conditional to make sure that two targets hitting against each other would not count. I only want to count ball and target as a hit.
Another issue is that if the ball is going too fast, it will go right through and removeSelf on all targets instead of just the front target.
What can I do to fix this issue? [import]uid: 7197 topic_id: 4772 reply_id: 304772[/import]