I have this code as a platform to jump on in my game.
platform2 = display.newImage( “platform.jpg”, 1200, 1200)
physics.addBody(platform2, “static”, { friction = 0.5, bounce = 0} )
sceneGroup: insert(platform2)
When I change scene, the actual visual image of the platform disappears but the collision in still occurring. How do I get rid of this collision???