Collision on a object that i don't want ti move or fall

Hello I am working on a game but i have a floating object in the air and i want to keep it floating it has a transition.to on it but i also need it to be a sensor can you help me.

  local function myTouchListener( event )

  --displays x and y location on the console

    print( “Touch X location”…event.x )

    print( “Touch Y location”…event.y )

end

local myButton = display.newRect( 0, 0, display.contentWidth, display.contentHeight )

myButton.anchorX = 0

myButton.anchorY = 0

myButton:setFillColor( 0, 0, 0 )

myButton:addEventListener( “touch”, myTouchListener )

–creats a white circle to have rings around

local whitec = display.newCircle( 153, 112, 40 )

whitec:setFillColor( 1,1,1 )

–creats a red circle to start with

local fball = display.newCircle( 157, 390, 15 )

fball:setFillColor( 1, 0.2, 0.2 )

–moves the red bal where you tap

  local function myTouchListener( event )

  local shoot = transition.to( fball, { time=250, x=(event.x) ,y=(event.y) } )

 

  end

local shooter = display.newRect( 0, 0, display.contentWidth, display.contentHeight )

shooter.anchorX = 0

shooter.anchorY = 0

shooter:setFillColor( 0, 0, 0 )

shooter:addEventListener( “touch”, myTouchListener )

– makes a red blue and yellow ring

local rring = display.newImageRect( “images/red-ring.png”, 86, 97 )

rring.x = 114

rring.y = 88

local bring = display.newImageRect( “images/blue-ring.png”, 86, 120 )

bring.x = 200

bring.y = 100

local yring = display.newImageRect(“images/yellow-ring.png”, 135, 57 )

yring.x = 146

yring.y = 158


– rotates the rings

local function listener( event )

local bluem = transition.to( bring, {time=2500, x=(bring.x-84), y=(bring.y+32) ,rotation = 170 } )

local redm = transition.to( rring, { time=2500, x=(rring.x+83), y=(rring.y+37) ,rotation = -195 } )

local yellowm = transition.to( yring, { time=2500, x=(yring.x+0), y=(yring.y-88), rotation = 165 } )

end

timer.performWithDelay( 2000, listener )

–creats all the sencors that i will need for my game

Sorry but we don’t fully understand what you want. Can you please make a sample project of what you want? So we can put it in a main.lua and fix it to what you want? Thanks!

–SonicX278

Sorry but we don’t fully understand what you want. Can you please make a sample project of what you want? So we can put it in a main.lua and fix it to what you want? Thanks!

–SonicX278