Hello I am working on a game but i have a floating object in the air the red ring it is called rring for red ring ok. ok so it moves but it has no collision it dose not have boundaries like in picture 2 so all objects can be interacted to the rring but the question i am asking is how do i keep the rring in the air and not fall to the ground but make it able to know when a object comes in contact with it
Hello,
Before you embark on a physics-based game, you should read some tutorials and watch some videos on how to use the Corona physics engine. This roundup of resources should get you started:
https://coronalabs.com/blog/2015/07/07/tutorial-treasury-physics-essentials/
Best regards,
Brent
Hello,
Before you embark on a physics-based game, you should read some tutorials and watch some videos on how to use the Corona physics engine. This roundup of resources should get you started:
https://coronalabs.com/blog/2015/07/07/tutorial-treasury-physics-essentials/
Best regards,
Brent