What I’d like to do is have “zones” on the screen and when objects enter the zone something happens. I tried making the zones static objects with isSensor set to true, but that didn’t seem to work because I could never get an event to fire for the static object (zone). The game I’m working on is simple and all I really need to be able to do is know when an object is within the bounds of another object and when it exits. I know that bounds checking is pretty easy to do mathematically, but what event/listener combination do I use to check bounds? Is that even the right approach? Is there another feature of Corona that I’m missing. Seems like this is “Games 101” stuff, but as a noob I’m not seeing how to accomplish this simple task.
So I guess my question in a nutshell is: how would one implement a rolling marble that triggers certain events when it rolls in and out of predefined zones on the screen? [import]uid: 9977 topic_id: 10626 reply_id: 310626[/import]