Ok here is my scenario:
I want my player object in the game not to be affected by gravity. And an obstacle in the way of the player must not be affected by gravity as well.
Now how do I detect collisions between the player object and the obstacle. The player object cannot be kinematic because I do not think Corona allows you to detect collisions between a kinematic and a static object. And Collisions between static objects is not possible as well.
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