So my friend and i are making a game with zombies, a laser button, and a happy face. When the happy face collides with the zombie, we want the happy face to disappear (we accomplished this). When the laser collides with the zombie, we want the zombie to disappear. Any help would be GREAT.
function onCollision(event)
–print(“collide!”)
happy:removeSelf()
end
Runtime:addEventListener(“collision”, onCollision)
end
local total_zombie = 100
tmr = timer.performWithDelay(2000, spawnzombie, total_zombie);
– BUTTON code
local widget = require( “widget” )
local function handleButtonEvent( event )
local phase = event.phase
if “ended” == phase then
print( “you pressed and released a button!” )
end
end
– guns
local function fireLasers()
local laserbeam = display.newImage(“laserbeam.jpg”)
laserbeam:scale( 0.5, 0.5 )
laserbeam.x = happy.x
laserbeam.y = happy.y
transition.to(laserbeam, {time=1000, x = math.random() ,y = math.random(), onComplete=movelaserbeam});
end
local fireButton = display.newImage( “firebutton.jpg” )
fireButton.x = 50
fireButton.y = display.contentHeight-50
local function handleFireButton( event )
if ( event.phase == “began” ) then
fireLasers()
elseif ( event.phase == “ended” ) then
fireLasers()
end
return true
end
fireButton:addEventListener( “touch”, handleFireButton )
local needToFire = false
local function handleEnterFrame( event)
if ( needToFire == true ) then
fireLasers()
end
end
Runtime:addEventListener( “enterFrame”, handleEnterFrame )
local fireButton = display.newImage( “firebutton.jpg” )
fireButton.x = 50
fireButton.y = display.contentHeight-50
local function handleFireButton( event )
if ( event.phase == “began” ) then
needToFire = true
elseif ( event.phase == “ended” and needToFire == true ) then
needToFire = false
end
return true
end
fireButton:addEventListener( “touch”, handleFireButton )
– ugh
local needToFire = false
local function handleEnterFrame( event )
if ( needToFire == true ) then
fireLasers()
end
end
Runtime:addEventListener( “enterFrame”, handleEnterFrame )
local function handleFireButton2( event )
if ( event.phase == “began” ) then
– fire the weapon
needToFire = true
elseif ( event.phase == “ended” and needToFire == true ) then
– stop firing the weapon
needToFire = false
end
return true
end
local fireButton2 = widget.newButton{
width = 64,
height = 64,
defaultFile = “firebutton.jpg”,
overFile = “button1.jpg”,
onEvent = handleFireButton
}
fireButton.x = 50