Collision Question (two static objects) IsSensor?

I searched the forums and other people have asked the question, but I haven’t seen a solution that’s worked for me. I’m trying to detect a collision between two static objects. One is the game character, the other is an enemy that swoops in and tries to hit him. I use gravity for other falling objects and such so I cannot turn that off. I know the documentation says static objects don’t collide natively, but I thought the IsSensor = true is supposed to invoke that on a “began” even.phase listener. Am I wrong here? I’ve tried it and I cannot get it to work. Anyone know of a trick or something to solve this? Thanks is advance. [import]uid: 15615 topic_id: 6608 reply_id: 306608[/import]

I have the same issue: I don’t want my player to be affected by gravity but I want him to collide with isSensor objects.

My workaround at the moment is to keep the player “dynamic” and set the gravity to zero - which is not ideal in cases where I might want to use gravity for other things.

I’m currently on build 268 [import]uid: 48658 topic_id: 6608 reply_id: 30991[/import]