Hi all,
I have one question, how do I ignore collision between player and platform when platform is just above the player when the player is jumping on it and then turn collision on again when he lands on it?
If you’re using the physics engine, I think this is what you’re after:
http://coronalabs.com/blog/2013/02/19/more-physics-tricks-explained/
EDIT: The above link might have some pertinent info, but your question is addressed more specifically in the pre-collision section here:
http://docs.coronalabs.com/guide/physics/collisionDetection/index.html
Thanks a lot!
If you’re using the physics engine, I think this is what you’re after:
http://coronalabs.com/blog/2013/02/19/more-physics-tricks-explained/
EDIT: The above link might have some pertinent info, but your question is addressed more specifically in the pre-collision section here:
http://docs.coronalabs.com/guide/physics/collisionDetection/index.html
Thanks a lot!