SO, I’m trying to do a game similar to BloonsTD but I don’t really know how to do the shooting of projectiles and reaching the end to end the game. Also, this isn’t really important but can anyone show me how to do a YOU WIN screen once the score system reaches a certain point and be unable to go below 0?
Example of my “bloon”:
local widget = require( “widget” )
– Function to handle button events
local function handleButtonEvent( event )
if ( “ended” == event.phase ) then
moneyCount0 = moneyCount0 + 50
moneyText0.text = moneyCount0
local Round1Zomb1 = display.newImageRect(“Skin3s4.png”, 50, 50)
Round1Zomb1.x = -75
Round1Zomb1.y = 50
physics.addBody( Round1Zomb1, “dynamic”, {radius=25} )
transition.to(Round1Zomb1, {x=35, y=50, time=4000})
function afterTimer()
transition.to(Round1Zomb1, {x=35, y=100, time=1500})
end
timer.performWithDelay(4000, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=-17, y=100, time=1500})
end
timer.performWithDelay(5500, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=-17, y=250, time=4000})
end
timer.performWithDelay(7000, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=40, y=250, time=1500})
end
timer.performWithDelay(11000, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=40, y=150, time=3000})
end
timer.performWithDelay(12500, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=93, y=150, time=1500})
end
timer.performWithDelay(15500, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=93, y=170, time=750})
end
timer.performWithDelay(17000, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=143, y=170, time=1500})
end
timer.performWithDelay(17750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=143, y=115, time=1500})
end
timer.performWithDelay(19250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=195, y=115, time=1500})
end
timer.performWithDelay(20750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=195, y=205, time=2000})
end
timer.performWithDelay(22250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=113, y=205, time=2000})
end
timer.performWithDelay(24250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=113, y=247, time=1250})
end
timer.performWithDelay(26250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=235, y=247, time=3000})
end
timer.performWithDelay(27750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=235, y=200, time=1500})
end
timer.performWithDelay(30750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=273, y=200, time=1250})
end
timer.performWithDelay(32250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=273, y=213, time=500})
end
timer.performWithDelay(33500, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=333, y=213, time=1250})
end
timer.performWithDelay(34000, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=333, y=156, time=1500})
end
timer.performWithDelay(35250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=263, y=156, time=1500})
end
timer.performWithDelay(36750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=263, y=110, time=1500})
end
timer.performWithDelay(38250, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=363, y=110, time=2000})
end
timer.performWithDelay(39750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=363, y=65, time=1000})
end
timer.performWithDelay(41750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=243, y=65, time=3000})
end
timer.performWithDelay(42750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=243, y=18, time=1000})
end
timer.performWithDelay(45750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=443, y=18, time=5000})
end
timer.performWithDelay(46750, afterTimer, 1)
function afterTimer()
transition.to(Round1Zomb1, {x=443, y=270, time=8000})
end
timer.performWithDelay(51750, afterTimer, 1)
end
end
– Create the widget
local button1 = widget.newButton(
{
left = 290,
top = 270,
width = 75,
height = 50,
id = “button3”,
defaultFile = “Zom3.jpg”,
onEvent = handleButtonEvent
}
)