Hi guys,
I have a little problem. I am using a runtime collision listerner to detect collision amoung many objects. In general it works great BUT for one type of collision it is not complete ok. The one I have issue is a collision between a cross-hair (movable with a joystick) and asteroids flying around the screen. The goal is too move the cross hair above the asteroids and press a fire button to destroy them (my upcoming game SpaceCommand) in the most part to works but only if I move the cross hair (physics object) and collide with the asteroid (while in the same time press the fire button) If on the other hand, but many time the collision do not happen even if the cross hair and the asteroid are one on top of the other. They collide (and the asteroid gets destroy) if I move cross hair around the asteroid a little. If I simply put the cross hair on top of the asteroid and simply fire, nothing happen.
I am wondering if using the oN collision event is the correct in this situation. Not sure if post collision will be better but I can of doubt it. If I cannot figure this out (with your help!) I may have to go the route of collision without physics for that type of collision (both objects moving around) I will keep the physics collision between asteroids and planets (planets are fixed object on the screen) because it works great in that instance.
Any pointers? Advice?
Thanks guys.
Mo
[import]uid: 100814 topic_id: 28448 reply_id: 328448[/import]