collision without bounce - bounce set to 0 but still get 'bouncing'

Hi guys,

Wonder if you can help me clear up my confusion with the collision objects. I’m using the physics engine for collision detection and to identify when my bullets hit their target. Mostly this works fine, but the impact always causes a surviving target to bounce a little like a recoil. I’ve tried setting both objects to bounce=0 but it seems to make no difference.

Another related issue I’m having is that the collision event sometimes doesn’t fire, even though the unwanted bounce effect shows me that the impact took place.

Any help would be appreciated.

cheers,
Lance [import]uid: 31362 topic_id: 6439 reply_id: 306439[/import]

I found the answer to my own question: isSensor = true
Don’t know how I missed that first time round. I’d delete this post but the edit post page is broken. It says “please choose forum” but that dropdown is empty.

I’m still having a problem to find the x and y co-ordinates of the event collision point if this is possible. [import]uid: 31362 topic_id: 6439 reply_id: 22277[/import]