Hi guys,
Wonder if you can help me clear up my confusion with the collision objects. I’m using the physics engine for collision detection and to identify when my bullets hit their target. Mostly this works fine, but the impact always causes a surviving target to bounce a little like a recoil. I’ve tried setting both objects to bounce=0 but it seems to make no difference.
Another related issue I’m having is that the collision event sometimes doesn’t fire, even though the unwanted bounce effect shows me that the impact took place.
Any help would be appreciated.
cheers,
Lance [import]uid: 31362 topic_id: 6439 reply_id: 306439[/import]