I have a physics body (a paddle) that function correctly and I am trying to xScale the body (its width size) temporarily during gameplay.
I have tried using:
paddle.xScale = 1.5
and
paddle.width = 120
Both methods correctly scale the object visually, but the physics collision zone (displayed in hybrid mode) does not scale with the object’s art.
I’ve tried using a group wrapper for the object…but get the same results.
Not sure what I am doing wrong. How do you get the physics to scale with an object? Or do I have to build the alternate paddle at the beginning and switch between them?
Any help appreciated! [import]uid: 9492 topic_id: 7646 reply_id: 307646[/import]