Hi all,
I’m relatively new to the Corona SDK and I’ve really *really* enjoyed using it so far.
I have been developing a game using build 2189 and the collision detection using this build was very accurate for my fast moving object.
I downloaded the latest build (2393) and with the *exact* same codebase I’ve noticed that on occasion collisions are not detected on the same fast moving object. And I’ve also noticed that collision detections seem to be ever slightly more delayed than in build 2189.
I have had to slow down the fast moving object for every collision to be detected. As you can imagine, this isn’t ideal as it effects the goal of the overall game play. When I say ‘slow down’ I mean moving the object less pixels (y value) every frame. The game is set at 60 fps.
I guess my questions are:
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Has anybody else noticed this behaviour in the latest build?
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If yes, what did you do to overcome this behaviour?
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Has there been any changes to the default settings of the physics engine regarding collisions and that maybe I should now be explicitly calling / setting some value to what is was in build 2189.
Any info would be greatly appreciated.
Norman.