Hi guys,
I am trying to add some display objects into a display group and then print out a line when an object from that group collides with a dynamic object. For some reason when there is a collision I am getting an "attempt to index local ‘event’ (a nil value) error but I can’t work out why. Any ideas? I’ve tried adding a .name to the group but no luck.
--create group monsterGroup = display.newGroup() --load display objects and add them into group local monster1=display.newSprite( monsterSheet, sequenceData) physics.addBody ( monster1, "static", {density=.1, bounce=0.1, friction=.2, radius=12}) monsterGroup:insert(monster1) local monster2=display.newSprite( monsterSheet2, sequenceData) physics.addBody ( monster2, "static", {density=.1, bounce=0.1, friction=.2, radius=12}) monsterGroup:insert(monster2) local monster3=display.newSprite( monsterSheet3, sequenceData) physics.addBody ( monster3, "static", {density=.1, bounce=0.1, friction=.2, radius=12}) monsterGroup:insert(monster3) local monster4=display.newSprite( monsterSheet3, sequenceData) physics.addBody ( monster4, "static", {density=.1, bounce=0.1, friction=.2, radius=12}) monsterGroup:insert(monster4) --add listeners monsterGroup.collision = onCollision Runtime:addEventListener ( "collision", monsterGroup ) --Collision function function onCollision (self, event) if event.phase =="began" and self.group == monsterGroup then print("collide with enemy!") end end