Hello,
I’m putting together a simple game that will needs to have the basic logic that if my ‘player’ is in state 1 and collides with an ‘enemy’ then the player is destroyed/dies. If the player is in state 2, and collides with an enemy, that enemy dies/is destroyed.
I’m trying to do this by myself and all the docs point to physics which I’m not currently using. My game can be imagined as being like asteroids but the movements of my asteroids is programmed to move in a new random direction every 5 seconds - I’m not using any of the physics features and don’t feel the need to.
Must I use physics for any kind of collision detection or overlapping of pixels? Is there a simpler way of doing it without having to handle all the variables associated with physics?
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