Sometime in the near future, I’m going to publish a package I created. It’s called CBEffects, and, yes, it’s another particle library. However, this time, it is much more powerful than GP.
Here’s some of it’s features:
-Easy to Use
In CBEffects, creating a vent is easy and can be done with one line of code.
-Low Memory Usage
Tested with 48 hours of 80 particles on screen at a time - never went above 0.8 Mb system memory, 0.4 Mb texture memory, no visible lag.
-Unlimited Amount of CBObjects and Vents
With CBEffects, you create CBObjects with the .new method. Inside of a CBObject, you may have many vents. A vent is where a specified type of particle is discharged from. The number of vents or CBObjects is not restricted.
-Library of Presets
When creating a CBObject, you can load a preset for a vent. When you do that, it creates a completely pre-made vent that you can change in any way - in other words, if you want a waterfall effect, you can load the “waterfall” preset and change the x, y, etc., but it keeps all the other values.
-Completely Customizable
You can turn anything into a particle. Anything. Sprites, display groups, movieclip objects, images, circles, rectangles - whatever is a display object. You can make particles go anywhere you want, at whatever speed you want, go in specified angles, etc. It is entirely customizable.
-Extremely Flexible
You can make just about any effect you want. Smoke, flame, rain, snow, explosions, sparks - any particle effect you can think of.
Coming perhaps any time from now to the end of November. [import]uid: 147322 topic_id: 32983 reply_id: 332983[/import]

