@Jak220
Note: It doesn’t matter what engine you go with. Deploying to iOS requires a Mac to do the build.
Question: Why do you want to make games for iOS? Is that the mobile device you have? It is easier for new developers to get into Android dev. The Corona SDK/Solar 2D part of the dev is almost exactly the same, but you have to jump through lots of hoops and learn technical stuff to publish on iOS.
- Buy or rent a mac (perhaps in cloud)
- You can also run OSX in VMware on Windows. I started dong this when my MBP got too old to run the correct version for OSX for publishing. It works just fine, as long as you have a powerful enough PC with at least 16GB of memory.
- Install the right version of OS X.
- Learn to install right version of xCode, etc.
- Pay for a developer account (there may be a free option, but I’ve been doing this so long I just pay annually).
- Set up your dev account, sign all the forms, hook up a bank account unless you’re doing all free games.
- Learn to make build certificates.
- Learn to upload games to the store and fill in the store page.
- …
To be fair, there is some overlap here for Android, but in the simplest Android case you can build the app using the built-in debug cert and load it on your device directly via USB cable. You don’t even need a GooglePlay account for testing on personal devices. The same can’t be said for iOS. You have to do many of the publishing related steps just to test on a device.
(iOS Experts: If I’m wrong please chime in, but I’ve always found the Apple path more painful.)
Back To Your Question - Tell Us More…
You’ve asked for our help, but haven’t given us a lot of info about what you want out of an engine:
Can you tell us:
- What kind of game(s) you want to make. Give examples of similar games.
- What programming experience do you have?
- Have you made games before? Used any other engines or SDKs?
- Have experience using art tools? Sound tools? etc.
- Will you need a level editor?
PS - If you’re brand new to game dev (sound like you are), Unity will be a long slog for you. I’m not sayinng you can’t do it, because thousands before you have done it. However, getting started fast and seeing results fast will happen here more easily. Still, prepare yourself. Game making is not easy. Toy making (experiments and prototypes) is pretty easy, but completing a full game is a different store, regardless of the tools you use.