Hi, this is probably one for the Ansca dudes,
Has anyone had good progress in creating complex bodies with the physics engine? I’m finding that while creating complex images using display groups is easy (because of features like yReference and .rotation) having to then calculate all the same values for a collision shape is proving time consuming and, er, more complex than it feels it should be.
Also, is it true the physics engine can only handle 8 points per collision object? There are (many) other implementations of Box2D which do not have such a limit.
Thanks guys,
Matt. [import]uid: 8271 topic_id: 3160 reply_id: 303160[/import]