Hi,
What is preferable from Apple point of view to implement:
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IAP with one consumable item called “exp points”
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IAP with one non-consumable item which is to enable gathering of exp points in the game so no need to buy it via IAP but must spent some time to play it
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in game shop which is using exp point like in RPG (perks)
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perks can be bought and sold using exp points, system can be restarted on request.
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exp points can be gathered via game play after this feature is enabled
I am trying to implement such scenario with GC / IAP but i am missing something in design.
Does saving in game shop values locally using encription makes sense ? What about Apple requirements ? There are about 40 perks so making one IAP item for each perk makes no sense.
Can GC achievements be used to implement this scenario ? I am not asking about code, just about design.
Regards,
Tom [import]uid: 111283 topic_id: 22763 reply_id: 322763[/import]