I’m having a Box2D issue with complex polys. I am dragging a non “body” object into my “world” and dropping it. Once it drops “onRelease” I am using addBody to insert it into the world. This works fine except for when using complex objects.
Here is the complex breakdown of my shape:

I am using a jsfl script to get my vertices, and it seems to work out ok:
[[[40, 40], [28.25, 11.7], [80, -40], [80, 40]], [[28.25, 11.7], [0, 0], [80, -40]], [[0, 0], [-28.3, 11.7], [-80, -40], [80, -40]], [[-28.3, 11.7], [-40, 40], [-80, 40], [-80, -40]]]
When I view this inside of Corona the hybrid version looks perfect:

But when I drag a few over the top of each other, they just “layer” whereas when I do this with a simple shape like a rectangle it will force the other bodies out of the way.

Any ideas?
Thank you so much in advance! [import]uid: 11554 topic_id: 3804 reply_id: 303804[/import]
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